

Creativity usually does not work that way. The notion that you could force an artist to be creative by withdrawing funds is completely backwards. I guess you envy him, too – else you would not rant about it in this forum. I honestly envy him for pulling that off. I think it is odd to call someone who is generous "an idiot" for not expecting something in return for a gift.įek being so popular he receives money from his audience without actually doing anything productive surely is interesting. In the case of fek, the patron gets " will be put in the credits in my games and on the footer of my live streams!". I said it before and I will say it again: This is not how patronage works. If it doesn't, upload C:\Users\YOUR_USERNAME\AppData\LocalLow\Fek\Rack 2_ Furry Science\Player.txt and I'll take a look.
#Rack 2 f95 install#
Please install the mod and see if that fixes it. Htt p://discord.link/rack2scientists (remove spaces, censored for some reason) I've made a Dis cord, a central place where I'll post updates, feature requests, and release testing builds: Obviously, this includes all the new toys and interactions from earlier versions.
#Rack 2 f95 how to#
This is a temporarily workaround while I figure out how to fix this permanently Press this to fix white texture issue (may take multiple tries) Moved debug commands to configurable keybinds:Īdded reload all characters binding (F9) (requested by Meow! on Discord) interesting resultsįixed freeplay mode (requested by Timtee Dah Floof on f95zone)Īdded resolution/fullscreen graphics option (requested by Shiru on Discord)Īdded ball twitching during orgasm (requested by many people) Turns overstimulation into pain, good for producing scalium Turns pain into stimulation, allowing subjects experiencing pain to orgasm The physics engine changed, and now, with a little force, you can just walk through everything thanks, Unity.V4: htt ps://mega.nz/file/ETgCBCYb#2qRSgVQrsMkxcxD6wFh-05x4zHLd_7xv-oPHmTm69vo (remove spaces) The two biggest ones that I'm working on are: shader problems with the lab editing wireframes (pink) and embellishments on freshly-generated characters (white), and updating the basic walk physics.
#Rack 2 f95 update#
As always, this update brings a handful of new known bugs that I'm still working on. Some interactions have had their animations polished. Several interactions have had their interaction reticle ranges tweaked and polished. I've set up a new reticle UI widget to help pretty up several interactions. I've updated the game's engine, to take advantage of the latest Unity performance improvements. Several bugs have been fixed, especially regarding material/shader issues and a few translation errors. Eventually, this system will be given a proper interface (and will probably be set up to become fully automatic, after an unlock/achievement). Each time you press TAB, the game will automatically attempt to complete the puzzle for you by picking the most-likely cells based on existing hints already on the board. The research hologram puzzle system now has an auto-solve hotkey: TAB. I know this is a pain, and I apologize, but that's the nature of dev builds.
#Rack 2 f95 password#
As part of some changes to the way password security is handled, all user passwords have been reset. The RackNet login system now includes a password recovery feature. You can also unlock and craft the violet ray at the Electroforge, which can then be used to provide pleasurable estim (when held close to the subject) or painful punishment zaps (when held far away from the subject) to your subjects. You can now unlock and order an Electroforge, which is used to craft estim toys. I've started setting up the estim crafting branch. There's currently one randomly-generated objective for each color of specimen, but more will be added, soon. These randomly-generated objectives can award specimen and fekels, making it easier to obtain specimen that was previously very difficult to obtain (green and purple, notably). Notably, the game will now automatically generate random objectives for you whenever you're running low. A couple objectives that were not working before have been fixed, and several new ones have been added. The objective system has been overhauled. As you might expect, subjects who enjoy pain play tend to have higher pain thresholds and lower pain sensitivity. The realtime HUD now indicates how much pain a subject is currently experiencing, as well as that subject's "maximum pain threshold" - the point at which their sexual experience is ruined. All pain-causing interactions have been rebalanced/polished. The pain system has been entirely overhauled.
